
Unobserved
Unobserved
Unobserved is a tactical space survival game about exploring a hostile galaxy, upgrading your ship, and trying to reclaim planets before the enemy overwhelms the stars.
This is my first prototype as a solo game developer, and I’m really excited, to share it with the community. It’s still early, imperfect, and very much a work in progress, but it represents a lot of learning, experimentation, and passion.
Being honest, yes, I used a small amount of generative AI during development. I’m a father, I provide for my family, and I’m still chasing my dream of making games. As a solo developer with limited time, AI helped me keep moving forward.
I understand not everyone agrees with that, and I respect it. For me, it was just a tool to support the work, not replace the heart behind it.
In Unobserved, you pilot a lone ship through a dangerous galaxy filled with enemy waves, asteroids, hidden threats, and distant planets waiting to be discovered. Each run is about pushing a little farther, making better decisions, and slowly building a stronger ship through upgrades, pickups, and powerful artifacts.
My goal with this prototype is to explore the feeling of being alone in deep space: surrounded by danger, uncovering the unknown bit by bit, and trying to leave something behind before the galaxy consumes you.
Core Features
Survive enemy waves
Fight escalating attacks while navigating open space and trying to stay alive.
Upgrade your ship
Improve your weapons, shields, drones, missiles, radar, recovery tools, and more as you progress.
Use active artifacts
Turn difficult moments around with nukes, vortexes, explorer beacons, wormhole dashes, and other special abilities.
Colonize planets
Reach distant worlds, deploy colony beacons, and slowly expand your presence across the galaxy.
Explore through fog of war
Reveal space as you travel and make tactical decisions with limited information.
Arcade action with strategy
Fast combat, positioning, timing, and upgrade choices all matter.
Explore the galaxy. Upgrade your ship. Break through the unknown.
Thank you for taking a look at Unobserved. As a solo developer, sharing this first prototype means a lot to me, and I’d be very grateful for any feedback, ideas, or impressions from the community.


| Status | Prototype |
| Platforms | HTML5 |
| Author | Sergi |
| Genre | Action |
| Made with | Godot, Adobe Photoshop, Audacity |
| Tags | 4X, Exploration, Godot, Indie, Prototype, Roguelite, Space, Top-Down |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Links | Blog, Homepage, Bluesky, Twitter/X |
| AI Disclosure | AI Assisted, Graphics |


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